![]() Just to let you know, you'll be able to respec all the members when the first act is finished, so feel free to experiment during the first act as much as you want.įor me, I went with the standard dg group, 1 tank 1 support 2 dps, 1 dps magical damage and 1 physical, because mobs vary in phys/mag armor ratios, so you can have later on 1 mob with large physical armor and 0 magical and vice versa in the same fight, so on the high physical armore mob, my support and my mag dps focus on him and the high mag armor mob, the tank and the phys dmg mob focus on. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. ![]() Welcome To The Divinity: Original Sin Subreddit! Rogues can also easily position with stealth and spam heavy grenades/bombs at start of fight turning the entire battefield in your favor, just make sure you grab the Pinpoint trait so you wont miss.Looking for a Group to play with? Try this thread || Discussion Overview Rogues in general are a bit weak early game, you can abuse the stealth mechanic later and create a guy who 1 shots important enemies and stealths away only to do it all over again 1 turn later, granted though mages with a bit of stealth can do it more safely and efficiently Rangers are powerful throughout the entire game, with a good scaling for late game, just use special arrows often and properly, you craft and find tons of them. I personaly did my first playthrough with a tank 1h/shield, a 2h killing machine, and 2 mages, one focusing on cc and healing, and one on single and aoe dmg ![]() You don't need more than 1 warrior in a party, having a 1h+shield and 2handed makes it easier though. ![]() Looking for a Group to play with? Try this thread || Discussion Overview
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